Shop Online
JCGrc.com


Starting gates are COOL!!


HOW TO BUILD A STARTING GATE
the basics


This should help get you started on the right foot if you're thinking of building a starting gate. If y'all want more detail, let me know and I'll do my best to get it added to this page. All of this is from memory, if you want me to double check this stuff let me know.

I started off with basically a 3/4/5 ratio triangle (just because it's easy to calculate) 3 for the upright, 4 on the ground, and 5 as the face - the face is 3 feet. It's a li'l too steep in my opinion though. We ended up sinking the back leg a bit to decrease the angle of the face a tad.


            

I wanted more than the standard 10 starting slots since I figured we would like to run at least 12 cars from time to time (it's already come in handy more than once). So, our gate is 20' wide with 12 slots. The track narrows down from a li'l over 20' to about 16 or 17 for the front straight. Seems to be working out well. The slots are on 20" centers and the rods the car sits on are 7 1/2" outside to outside. This gives us roughly 8" between the cars (using a 12" wide car, some are wider than others, but this seems to work really well). The gate up at Action in OKC is 16' wide and holds 10 cars (according to my memory), so they must be spaced just a little bit tighter than ours. I think they have had good results too.

We started by making the face of the ramp. Using square tubing, we fabbed up a 3x20' rectangle and built support throughout. We then continued on contstructing the main triangle frame and then laid out all of the slots on another bar. We made a couple of little jigs out of a spare piece of our square stock (just drilled a couple of holes in each piece that were properly spaced to 7" outside to outside) that would hold the rods the proper distance apart for welding. Once we had all of the car support rod welded to that bar, we just laid it on the gate so that it was flush with the top bar of the triangle* and welded some legs off of the car support bar coming down and back (these are square to the main bar that holds the cars up). We drilled these legs (all in the same place) before welding them up so we could have a place to put the bolts through that act as the hinge. We then bolted the stand-offs for the hinge (just some flat strap material) onto the legs. Holding the main bar down with vice-grip clamps (the main bar had gotten a li'l U-shaped from all of the welding on the top of it), we welded the strap to the frame. Since the rods were sitting on the face of the ramp, we knew we'd have it in the right spot, and not have to bend the rods to meet the face properly. Even with the U-shaped main bar being forced into position, the gate has a very smooth action with no binding.

I just received the necessary stuff to make this thing operate off of a switch this evening. Got some more buiding to do on it I guess. It oughta be pretty cool once we get it all wired up and working properly. Right now we use a gate latch I picked up at home depot, and it works well I just want full control of the thing. Sometimes the gate operator will trip it before we're ready to start. I'll hafta get some pics of how the latch and pull cord are set up, cheap and easy.

            

*I would also recommend putting a few 1/2-1" stops between the bar that holds the cars and the one that it butts up against. It would be easy to do, if you plan on doing it. This thing will smash a finger if you're not careful. Put the stops so that they're directly under a few of the "standoffs" that hold the cars out, that way it will be less likely that someone might get their fingers on the stops.


UPDATE 1-8-04:

There has been considerable interest in how we built our gate and made the electrical drop work. I went to the track today and took some measurements and got some pictures of the latch and electric release solenoid.

The tines are 24" long each and they are spaced 7" on center, since the tines are 1/2" round bar stock this means the outside to outside of the tines is 7 1/2". The 24" of the tines does include the overlap onto the rear support bar, which is 2", so this means that the tines protrude 22" from the rear support bar. I'm sure this length can be adjusted with success, but this setup works well for us. As you can see in the above pictures, there is a standoff for each car that holds the cars away from the rear support bar. This allows the front and rear tires to hit more simultaneously. The further back the cars sit, the more in advance the rear tires hit of the front tires. It probably makes little to no difference, but it is easy to do. Our standoffs are adjustable to accomodate longer cars - the Associated Monster GT needs the standoff shortened, for example (this is the only car that needs it so far).

The starting slots are spaced on 20" centers. 12 slots on 20' wide gate works out very nicely. There's enough room between each car that tangling off the gate can be avoided with smart driving. You could go tighter (I think some tracks' gates are tighter), but this is a pretty good compromise of space between cars and overall width of the gate. I *think* that most gates are 10 slots and 16' wide. With the 20" spacing a 10 car gate would require 16' 8". I don't remember feeling particularly cramped on any of the other gates that I've raced on, so the 16' for 10 cars is probably fine.

I recently added an electric solenoid to drop the gate from the race director's booth. It has worked wonderfully and virtually eliminated the false starts. The gate latches much more positively and we don't have to worry about getting someone to pull the gate at the right time. An excellent upgrade. I picked up the switch at Radio Shack and mounted it in an electrical box from Home Depot (like the box that houses a typical 110 outlet). The switch is a momentary on, push button style - I used a red switch for that dramatic "launch the nukes!" effect. The solenoid came from McMaster Carr (www.mcmaster.com) and is part number 7723K5, it is the more heavy duty model, you could likely get away with the weaker model and save a few bucks.

You can see on the pics above how we used to release the latch. It put a side load on the latch itself causing it to bend and bind. When it was bent it wouldn't allow a solid latching of the gate in the upright position and when people would lean on it to pick up cars, sometimes the gate would drop. With the relatively straight pull of the solenoid, this has been eliminated. The latch works free and easy.

The spring on the latch helps to insure a positive catch when people pull the gate back. It works really well and the solenoid has no trouble overcoming the spring's tension. Since the latch isn't mounted vertically like it normally would be, gravity doesn't automatically close the latch when the gate is pulled back. This is a simple solution that utilizes toy car parts!!! (If you must know, it's a Trinity spring for a Tmaxx) I took an old freebie tuperware thing and made a rain sheild for the solenoid, the weather probably won't hurt it, and this won't keep it totally dry, but it will keep the rain from directly falling onto it.

The only "problem" I've had with this new release is someone trying to release it without knowing what they were doing. The linkage got bent, I guess they just reached under and started pulling stuff - makes me sad.

Here are the pics. Sorry for not capturing the whole thing in one shot, but I didn't want to lay on the ground to get the pics.

             

              

 

UPDATE 5-30-04
If you wire in an electric drop similar to what we have, make sure to use a good wire and great connections. I ended up soldering our switch in (also replaced the Radio Shack unit with a more heavy duty unit- can't remember where I got it now though). If your USB cable for your AMB scoring system runs close to the wiring for the gate, you can have trouble with the lap counting. Keep the wires as far apart from one another as possible. For added insurance, I purchased some of that flexible metal conduit stuff and ran our USB cable through it as well as the wires going to and from the switch for the gate in another piece of the conduit. Haven't had a problem since. The problem would occur when we dropped the gate. Seems the feedback from the solenoid would interrupt the USB signal and the connection wouldn't become re-established. It took a number of false starts to determine the problem. I replaced the wiring for the gate with a heavy duty extension cord that I cut to fit. I went ahead and used all three wires and grounded the gate itself with the ground wire of the extension cord - I don't know if that helped or not, but I figured it couldn't hurt.


817.685.6648

Home |Shop Online | Track Info | Forums | News | Tech Tips | Contact Us

Logo Design by: Black Bass Studios